Sunday, April 13, 2014


Wanted to take a stab at some photorealism and get familiar with UDK. Below are some screenshots from in UDK along with a compiled shot of the textures I used. Working in a stylized look at Blizzard, I wanted to break out and try something new 8)

Friday, June 7, 2013

Porkbelly Plane Sketch WIP

Concept, Grey scale and Color Value progression Work in Progress

Monday, May 27, 2013


Here is a screen capture I have of the Pirate Fort. From concept to final geo I have tried to stay true as much as possible. This is an unlit screencapture from Maya of what I have so far. More work to come! 8)


This is my initial texture pass I have so far. Here are 10 texture maps, a mixture of 1024s and 512s. Initially I have been heavily influenced by the Diablo III look 8)


This is a geo pass I have completed for the Pirate Fort with out textures.


This was a personal project I have been working on. This is the initial concept drawing I was working on with the intention of creating a Pirate Ship wreck into a Fort in a stylized way.

Wednesday, August 18, 2010